Out of the Box Dynamic Dispatch
Rust’s generics give us a whole lot of flexibility. A method that takes a trait bound argument does not need to care about the actual type of the argument it is called with. For example:
fn parse_read(r: impl Read) -> MyParseableType {
todo!();
}
However, this will monomorphize the method: For each Read
instance,
one instance will be created, potentially ballooning up the code size
and increasing compile time. But Rust gives us dynamic dispatch, too,
e.g.
fn parse_read(r: &mut dyn Read) -> MyParseableType {
todo!();
}
This makes each call on r
dynamic. Only one version of this method
needs to be created, but whenever r
’s methods are called, the method
must be looked up at runtime. This is done by having one static
data
per type that tells us where to find the respective methods. This
so-called vtable
is referenced whenever we need dynamic dispatch.
Now let’s say we want to pass our Read
instance through to the
method. For our example, we want to use Stdin
or some File
.
let readable = todo!();
parse_read(readable)
How should we initialize readable
? The novice’s initial attempt is
foiled by the type system:
let readable = if arg == "-" {
io::stdin()
} else {
fs::File::open(arg)?
};
The type checker is having none of it.
error[E0308]: if and else have incompatible types
--> src/main.rs:5:9
|
2 | let readable = if arg == "-" {
| _____________________-
3 | | std::io::stdin()
| | ---------------- expected because of this
4 | | } else {
5 | | std::fs::File::open(arg)?
| | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ expected struct `std::io::Stdin`, found struct `std::fs::File`
6 | | };
| |_____- if and else have incompatible types
error: aborting due to previous error
Now the novice asks around and finds that Box
es can hold dynamic
types.
let readable = if arg == "-" {
Box::new(io::stdin())
} else {
Box::new(fs::File::open(arg)?)
};
This still doesn’t work, because we haven’t told the compiler to make the type dynamic. And alas, the error message isn’t quite helpful. We can annotate the type to make it work:
let readable: Box<dyn io::Read> = if arg == "-" {
Box::new(io::stdin())
} else {
Box::new(fs::File::open(arg)?)
};
Box
can have a little dynamic dispatch, as a treat. This will store
the vtable
pointer along with our Read
instance in the Box
’s
allocated memory.
However, we are Rustaceans, so we don’t want to Box
to get dynamic
dispatch. And luckily since Rust 1.79.0, we get what we want without
any further ado:
let readable: &mut dyn io::Read = if arg == "-" {
&mut io::stdin()
} else {
&mut fs::File::open(arg)?
};
Before Rust 1.79.0 which gave us automatic lifetime extension, we
needed two places to hold our Read
instances that live long enough to
use them:
// these must live longer than `readable`
let (mut stdin_read, mut file_read);
let readable: &mut dyn io::Read = if arg == '-' {
stdin_read = io::stdin();
&mut stdin_read
} else {
file_read = fs::File::open(arg)?;
&mut file_read
};
The readable is out of the box! What happens is that we declare two
stack slots that may alternately stay uninitialized or used, depending
on arg
. Then we take a &mut dyn
mutable dynamic reference on it,
which means the type will have a non-null pointer to the object (either
stdin_read
or file_read
, depending on the branch taken) and a
second reference to the vtable
of either the Stdin
type or the
File
type.
As an aside, this technique can also be used to create an Option<&T>
where we don’t want to initialize the T
unless needed:
let t_holder;
let opt_t = if has_t {
t_holder = get_t();
Some(&t_holder)
} else {
None
}